AI Insights · Timothy · April 2023
Top 5 Miner Games on iOS in Turkey: Q1 2023 Performance
Discover the performance trends of the top 5 miner games on iOS in Turkey during the first quarter of 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 miner games on iOS in Turkey showcased varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for these games.
Merge and Dig from SUPERSONIC STUDIOS LTD saw a fluctuating trend in weekly downloads, peaking at 5.7K in early February before dropping to 1.9K by the end of March. Weekly revenue ranged from $12 to $60, with a notable peak at the end of March. The game’s active user base increased from 6.2K at the start of the quarter to a high of 11.8K in early February, settling at 8K by the end of March.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH experienced a varied revenue pattern, peaking at approximately $674 in late December and ending the quarter at $292. Downloads showed a sharp decline from 3K in late December to 812 by the end of March. Active users started at 40.7K, peaked at 43.4K in late January, and dropped to 24.1K by the end of the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd had a consistent weekly revenue, ranging between $714 and $1.8K, with a peak in mid-February. Downloads fluctuated significantly, starting at 3.8K in late December and dropping to 807 by the end of March. Active users decreased from 11.2K to 5.1K over the quarter.
Dig Deep by Crazy Labs showed minimal revenue, with occasional peaks of up to $24. Downloads were inconsistent, starting at 689 and peaking at 3.1K in mid-March before dropping to 1.8K at the end of the quarter. Active users followed a similar trend, starting at 1.3K and peaking at 3.7K in late March.
Deep Town: Mining Idle Games by Game Veterans had a steady weekly revenue, averaging around $100, with a peak of $196 in late February. Downloads were irregular, starting at 1.8K in late December and dropping to 93 by the end of March. Active users peaked at 5K in mid-February, ending the quarter at 2.8K.
These insights reveal the dynamic nature of game performance metrics. For more detailed analytics, visit Sensor Tower.